FLARToolkit and JigLib physics

Combining JigLib physics engine and Augmented Reality using FLARToolkit.

Alchemy and FLARManager

Combining the Alchemy FLARToolkit with some code from FLARManager to make a smooth and fast augmented reality marker detector.

Convert Haar cascades from XML to ActionScript

If you want to use other Haar cascades for your flash Face Tracker we have a simple php script to convert the XML file to ActioinScript.

Face tracker with 3D overlay

We have build a face tracker in flash, that detects your face through your webcam and overlays it with a 3d object.

Interview

I was contacted by bryngfors.com for an interview regarding my part of the development on tackfilm.se. It got quite extensive.

In swedish only, read it here.

Tackfilm GUI is online.

We’ve now published the GUI for public view, read more and try it out here:

http://www.moment77.se/portfolio/flash/radiotjanst-tackfilm-gui/

Moment 77.

Yesterday we threw this togheter. It’s extremly temporary and we will make it more useful after holidays. But for now, please browse our, yet to be filled, portfolio! Welcome!

Great post about stuff you might like.

Here’s a great post covering some tools and librarys you might want to use when developing flash. Some of them may be overkill, but I can sureley stand by the point about Flash Builder 4, and with upcoming Flash CS5 integration between the two tools, it seems like the only way to walk!

Flash Developer Toolbox Essentials

Peter Lorent on Flash Design Patters and workflow.

I’d like to give a heads up for those of you who haven’t already stumbled upon Peter Lorent. He talks about workflow and some design patterns. Cheatsheets and other useful stuff you’d thought you already knew.

Short syntax of if : else

I always tend to forget this simple, neglected row.

var _b: Boolean = true;
var _n: int;
_b ? _n = 0 : _n = 1;

Stimuli Bulk Loader

I can’t understand how I didn’t see this one. Must be one of the setbacks of working freelance. You tend to get stuck with your old habits!

Pass parameters in Events

Another snippet I’d like to share.

object.addEventListener(MouseEvent.MOUSE_DOWN,
	function(e: MouseEvent): void{
		callFunction(e, args)
	});

private function callFunction(e: MouseEvent, args:*): void
{
	trace(args);
}