I have made a try at controlling an item inside the JigLib physics engine using FLARToolkit.
It not very beautiful as I haven’t found a good way to convert the matrices between the two worlds.
But it gives an idea on how is could work.
It would be really nice to see an example with a “real” matrix transformation, where focus and zoom of the 3d cameras fit together.
I have not seen examples of this anywhere yet.
I’ve seen a few examples of people transforming the whole world, but that is not as interesting.
Download the code here and give me a shout if you make progress!
The FLARToolkit is my own version, that you can see here.
Shawn
Interesting example!
rocketmcm
Hey there,
Nice sample. I am working on a maze game combining this stuff at the minute. Having some problems with quality though.
What camera and computer are you using to run this? I can only ever manage to get above 10fps on rare occasion. Even with an even simpler scene as you have created. However I am using some sub-standard computers in my university labs.
Martin Lindelöf
yeah seems to be some serious problem with the back-face culling when combining the two worlds.
maybe if not rendering them seperate, no render for jiglib and noone for the pv3d flartoolkit. just getting the data , and pass it onto a 3rd pv3d setup that renders both?
thanks for releasing the code thou, should take a look at it someday
Dimitree
Hej Anders,
I was wondering did you try to combine JigLib with FlarManager?